I Am A Gamer

David Mullich

No Consoles For Old MenEvery weekday evening I have the pleasure of teaching game production to a small group of men and women – asian, african-american, latino, and white – most of whom are at least 30 years younger than I. But what unites us all is our love of games.

So, I am saddened that, due to recent incidents of harassment in the gaming community, that there is now talk of the need to “take back” the word “gamer”, as though it were a perjorative. I am even more distressed to read some editorials in the gaming press that we should give up using the word “gamer” altogether, as though it were exclusive rather than inclusive.

Yes, there are trolls who hide behind the mask of anonymity and put down anyone who is superficially (and apparently, morally) different from them – but that happens all over the internet. And yes, there was an…

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Cool Tool | Tynker

EdTech Digest

CREDIT TynkerProgramming is the new literacy, the people behind this company believe, and the ability to program is what separates those who simply have an idea from those who make their ideas a reality. Tynker is a new online platform that easily and successfully teaches students introductory computer programming, so they can learn how to code through the activities they already love: games and stories. Tynker lessons not only make it easy for students to understand abstract programming concepts, but they learn how to apply concepts to different projects, games and scenarios that they enjoy. They can use their coding skills to easily create games and quizzes, and animations that explain math concepts, or complex science topics. With this curriculum, students learn the fundamentals of programming language without the frustrations of traditional syntax. These benefits also meet many of the criteria demanded by today’s rigorous standards, and kids are also learning…

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It may come as a surprise to some outside of the gaming fold, but video games generally promote – rather than discourage – conversation in much the same way movies do. Some games you talk through, some you dissect afterwards and some you reminisce about decades later. In the last week alone I’ve found myself absorbed in a number of these conversations; none involving the stereotypical faceless, trance-like online play many people may imagine when discussing ‘gaming’, and all providing undoubtedly positive social interactions.

By facilitating conversations and experiences that encourage the development of positive relationships, gaming injects positivity into the lives of players and by extension society as a whole.

Of course the term ‘gaming’ in the above statement could be substituted for many other activities, some of which will have a much greater reach and long term impact on society (charitable giving and volunteer work for example), but…

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